By: Mike
Hey Marco, I just wanted to thank you for taking time out of your day to write these tutorials. I’m excited about the new features in FP11 but finding resources on the API and workflow have been very...
View ArticleBy: Keith
Thanks for this accessible description of perspective transforms. I think it’s much less difficult to gain an understanding of this process with resources like PerspectiveMatrix3D. There are similar...
View ArticleBy: jim
hi Marco i make some code package { import flash.display.Sprite; import flash.geom.Matrix3D; import flash.geom.PerspectiveProjection; import flash.geom.Utils3D; import flash.geom.Vector3D; public class...
View ArticleBy: Getting hands dirty with molehill at Jozef Chúťka's blog
[...] Flash 3D, Molehill and The Perspective Divide [...]
View ArticleBy: jpwrunyan
Ok, the entire bit from “How Do You Do That With Matrices?” up to and including “A Note on Clipping” make me more confused than less. I didn’t study math in college and this is my first attempt to...
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